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# Multitracking Your Audio

Multitrack Audio allows you to separate your recording's audio into five discrete tracks; _Mixed, Microphone, System Sound, Application_, and _Stream Only_. This will give you the flexibility to separate or edit tracks individually during post-production as well as allow you to switch between audio tracks when using media players that support it.

![Magix Vegas showing a video with multitracked channels](https://cdn4.xsplit.com/helpdesk/images/i/o/372701504/2a6d92dc2eceab2728745533/Multitrack-Audio-01.png)

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## Enabling Multitrack Audio for Local Recordings

1. Go to **Record**, then click the gear icon next to _Active Scene_ to open its properties window.

![Record > Active Scene with the tool icon highlighted](https://cdn4.xsplit.com/helpdesk/images/i/o/372701755/6c61c8286e0fafd4240f9bc7/Multitrack-Audio-02.png)

2. Enable the **Create multitrack recording of microphone and system audio** option.

![Local Recording properties with Create Multitrack recording of microphone and system audio checked](https://cdn4.xsplit.com/helpdesk/images/i/o/372701835/0bf2e6eaab017629b1b36386/Multitrack-Audio-03.png)

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## Enabling Multitrack Audio for Stream Recordings

1. Click the gear icon next to one of your _Broadcast outputs_ to open its properties window.

![highlighting the gear icon next to the YouTube Live output](https://cdn4.xsplit.com/helpdesk/images/i/o/372702203/64e9becf1b37fcb7245413c0/Multitrack-Audio-04.png)

2. Enable the **Create multitrack recording of microphone and system audio** option.

![Checking Create Multitrack recording of microphone and system audio checked](https://cdn4.xsplit.com/helpdesk/images/i/o/372702307/0fec5fb04d48ca0a55880873/Multitrack-Audio-05.png)

|| **Automatically save recording on local drive** has to be enabled to create stream recordings.

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## Audio Tracks

**Mixed**

The combined audio track from all sound sources. This includes audio from the system sound, microphones, and even sources set to output to _Stream Only_.

**System Sound**

Audio captured from the _System Sound_ device set in your Audio settings.  
The devices listed here will be from your Windows Playback Devices.

These include speakers, headphones, Line Out, etc.

![Selecting Speakers as the System Sound option](https://cdn4.xsplit.com/helpdesk/images/i/o/372702820/4f310d42bca8e7db75015995/Multitrack-Audio-06.png)

**Microphone**

Audio captured from the _Microphone_ device set in your Audio settings.  
The devices listed here will be from your Windows Recording Devices.

These include microphones, USB mixers, Line In, etc.

![Selecting Microphone Array as the Microphone option](https://cdn4.xsplit.com/helpdesk/images/i/o/372702952/4c6f0da4a4a53e833c16155c/Multitrack-Audio-07.png)

**Stream Only**

Audio from sources with their _Audio Output_ set to **Stream Only**.

  
A source's audio output is set to _System Sound_ by default. You can change this setting by right-clicking on your source to bring up its properties window, then clicking the **Audio Output** drop-down underneath _Playback_.

![Highlighting Stream only as the audio output in the HD user Facing camera source properties](https://cdn4.xsplit.com/helpdesk/images/i/o/372703838/2c43ccd998a3e3c38f7b8a58/Multitrack-Audio-08.png)

|| By setting a source's audio output to Stream Only, their sound will be routed directly to the recording or stream.

**Application**

The Application track is a captured audio from either of your _Screen Capture_ or _Game Capture_ sources. Both mentioned sources go through the System Sound by default, which this track will only have the capture source's audio.