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# Linked Sources

Linked sources are sources which are global/shared across one or more scenes. They're very useful in making it so these elements of your presentation are displayed seamlessly as you switch from one scene to another.

![XSplit Broadcaster Stage showing the linked Text Source scrolling seamlessly from one scene to the next](https://storage.crisp.chat/users/helpdesk/website/567507547fcdcc00/linked-source-demo_rcmza1.gif)

**Things to remember**

* Linked sources share the same name and **cannot be renamed differently per scene.**
* Linked sources share the **same resolution**. Adjusting the resolution on one scene changes the resolution of the same linked source on other scenes as well.
* A camera source (such as a webcam, etc.) is automatically added as a linked source when the same device is added to another scene.

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## Adding a Linked Source

1. Add the source to the first scene. (in this guide, let's use a Text Source)

2. Highlight the source from the source list then press **CTRL + C** on your keyboard.

3. Switch to another scene.

4. Press **CTRL + V** on your keyboard. A popup should appear asking if you want to paste the source as a new source or as a linked source. Select **Paste as linked source** then click OK.

![Selecting "Paste as linked source" in the source paste popup before clicking OK](https://storage.crisp.chat/users/helpdesk/website/567507547fcdcc00/linked-source-popup_14ccw4v.gif)

| Pressing **CTRL+ALT+V** automatically pastes the copied source as a linked source in the scene. 

Alternatively, you can also use the Source list's Copy and Paste buttons as shown below:

![Creating a linked source by using the Source List's copy paste tools](https://storage.crisp.chat/users/helpdesk/website/567507547fcdcc00/alternative-copy-pastet_s08htw.gif)

5. The linked source should appear in the scene. 

|| To ensure your linked source stays in the memory, check **Keep source in memory** in the source properties.

 
